From 3bb01b2ba3b3ecddb39d36ce24a51b1130cb009e Mon Sep 17 00:00:00 2001 From: Teetime Date: Sun, 6 Nov 2011 01:46:13 +0100 Subject: small fix --- src/game/server/gamemodes/zcatch.cpp | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/game/server/gamemodes') diff --git a/src/game/server/gamemodes/zcatch.cpp b/src/game/server/gamemodes/zcatch.cpp index 4699166f..328faeee 100644 --- a/src/game/server/gamemodes/zcatch.cpp +++ b/src/game/server/gamemodes/zcatch.cpp @@ -95,9 +95,6 @@ int CGameController_zCatch::OnCharacterDeath(class CCharacter *pVictim, class CP pVictim->GetPlayer()->m_Score -= 15; } - // Unfreeze the victim if he dies - pVictim->GetPlayer()->m_FreezeTicks = 0; - for(int i=0; i < MAX_CLIENTS; i++) { if(GameServer()->m_apPlayers[i]) @@ -154,7 +151,6 @@ void CGameController_zCatch::StartRound() GameServer()->m_apPlayers[i]->m_Deaths = 0; GameServer()->m_apPlayers[i]->m_TicksSpec = 0; GameServer()->m_apPlayers[i]->m_TicksIngame = 0; - GameServer()->m_apPlayers[i]->m_FreezeTicks = 0; } } char aBufMsg[256]; -- cgit 1.4.1