From 123c5b5b9962f4af04ae2a0ca72fec668a1bea1e Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Mon, 12 Jan 2009 21:41:16 +0000 Subject: introduced 3 special pseudo weapons. game, self and world to make a difference on how you got killed --- src/game/server/gamemodes/tdm.cpp | 14 +++++++++----- 1 file changed, 9 insertions(+), 5 deletions(-) (limited to 'src/game/server/gamemodes/tdm.cpp') diff --git a/src/game/server/gamemodes/tdm.cpp b/src/game/server/gamemodes/tdm.cpp index e9aa0cdd..72605000 100644 --- a/src/game/server/gamemodes/tdm.cpp +++ b/src/game/server/gamemodes/tdm.cpp @@ -14,11 +14,15 @@ int GAMECONTROLLER_TDM::on_character_death(class CHARACTER *victim, class PLAYER { GAMECONTROLLER::on_character_death(victim, killer, weapon); - // do team scoring - if(killer == victim->player || killer->team == victim->player->team) - teamscore[killer->team&1]--; // klant arschel - else - teamscore[killer->team&1]++; // good shit + + if(weapon != WEAPON_GAME) + { + // do team scoring + if(killer == victim->player || killer->team == victim->player->team) + teamscore[killer->team&1]--; // klant arschel + else + teamscore[killer->team&1]++; // good shit + } return 0; } -- cgit 1.4.1