From 7bfbe24a1c55613219caa2ab59da7558207d9e82 Mon Sep 17 00:00:00 2001 From: Choupom Date: Sun, 13 Feb 2011 11:15:31 +0100 Subject: added flag return message on death tile collision --- src/game/server/gamemodes/ctf.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/server/gamemodes/ctf.cpp') diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index f4ef6808..92fc90c9 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -94,6 +94,7 @@ void CGameControllerCTF::Tick() // flag hits death-tile or left the game layer, reset it if(GameServer()->Collision()->GetCollisionAt(F->m_Pos.x, F->m_Pos.y)&CCollision::COLFLAG_DEATH || F->GameLayerClipped(F->m_Pos)) { + GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", "flag_return"); GameServer()->CreateSoundGlobal(SOUND_CTF_RETURN); F->Reset(); continue; -- cgit 1.4.1