From 335aa0feb24249e9473e5ddb982895ef380ac3c3 Mon Sep 17 00:00:00 2001 From: Alfred Eriksson Date: Sat, 17 Jan 2009 17:26:56 +0000 Subject: flag position is only sent when player is near --- src/game/server/gamemodes/ctf.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/game/server/gamemodes/ctf.cpp') diff --git a/src/game/server/gamemodes/ctf.cpp b/src/game/server/gamemodes/ctf.cpp index 65058883..d973030a 100644 --- a/src/game/server/gamemodes/ctf.cpp +++ b/src/game/server/gamemodes/ctf.cpp @@ -215,8 +215,11 @@ void FLAG::reset() void FLAG::snap(int snapping_client) { NETOBJ_FLAG *flag = (NETOBJ_FLAG *)snap_new_item(NETOBJTYPE_FLAG, team, sizeof(NETOBJ_FLAG)); - flag->x = (int)pos.x; - flag->y = (int)pos.y; + if(!networkclipped(snapping_client, pos)) + { + flag->x = (int)pos.x; + flag->y = (int)pos.y; + } flag->team = team; flag->carried_by = -1; -- cgit 1.4.1