From 19a9462fe88b2573ab9f24a2890d4affb2bdcf47 Mon Sep 17 00:00:00 2001 From: oy Date: Wed, 19 Jan 2011 18:27:50 +0100 Subject: removed double entity list in gameworld and cleaned up connected stuff --- src/game/server/gamecontroller.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/server/gamecontroller.cpp') diff --git a/src/game/server/gamecontroller.cpp b/src/game/server/gamecontroller.cpp index 8ba69398..f4b6d33c 100644 --- a/src/game/server/gamecontroller.cpp +++ b/src/game/server/gamecontroller.cpp @@ -42,7 +42,7 @@ IGameController::~IGameController() float IGameController::EvaluateSpawnPos(CSpawnEval *pEval, vec2 Pos) { float Score = 0.0f; - CCharacter *pC = static_cast(GameServer()->m_World.FindFirst(NETOBJTYPE_CHARACTER)); + CCharacter *pC = static_cast(GameServer()->m_World.FindFirst(CGameWorld::ENTTYPE_CHARACTER)); for(; pC; pC = (CCharacter *)pC->TypeNext()) { // team mates are not as dangerous as enemies -- cgit 1.4.1