From 96808a11451f2ccf22346253bd22f8f559207ac8 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 20 Mar 2011 15:33:49 +0100 Subject: made it possible to just show the number of player slots of a server (instead of client ones). Closes #68 --- src/game/server/gamecontext.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/game/server/gamecontext.h') diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h index f64232a1..7379b74d 100644 --- a/src/game/server/gamecontext.h +++ b/src/game/server/gamecontext.h @@ -162,6 +162,7 @@ public: virtual void OnClientPredictedInput(int ClientID, void *pInput); virtual bool IsClientReady(int ClientID); + virtual bool IsClientPlayer(int ClientID); virtual const char *GameType(); virtual const char *Version(); -- cgit 1.4.1