From 1b2703aaba9ef21b8fca7c12b299fcd0fd4b9251 Mon Sep 17 00:00:00 2001 From: GreYFoXGTi Date: Sat, 12 Feb 2011 12:40:36 +0200 Subject: Refactoring & fixed WEAPONSPEC_GUN in content.py --- src/game/server/gamecontext.h | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) (limited to 'src/game/server/gamecontext.h') diff --git a/src/game/server/gamecontext.h b/src/game/server/gamecontext.h index 99e7e56d..6ad7204d 100644 --- a/src/game/server/gamecontext.h +++ b/src/game/server/gamecontext.h @@ -80,14 +80,14 @@ public: CGameWorld m_World; // helper functions - class CCharacter *GetPlayerChar(int ClientId); + class CCharacter *GetPlayerChar(int ClientID); // voting void StartVote(const char *pDesc, const char *pCommand); void EndVote(); - void SendVoteSet(int ClientId); - void SendVoteStatus(int ClientId, int Total, int Yes, int No); - void AbortVoteKickOnDisconnect(int ClientId); + void SendVoteSet(int ClientID); + void SendVoteStatus(int ClientID, int Total, int Yes, int No); + void AbortVoteKickOnDisconnect(int ClientID); int m_VoteCreator; int64 m_VoteCloseTime; @@ -133,15 +133,15 @@ public: // network void SendChatTarget(int To, const char *pText); - void SendChat(int ClientId, int Team, const char *pText); - void SendEmoticon(int ClientId, int Emoticon); - void SendWeaponPickup(int ClientId, int Weapon); - void SendBroadcast(const char *pText, int ClientId); + void SendChat(int ClientID, int Team, const char *pText); + void SendEmoticon(int ClientID, int Emoticon); + void SendWeaponPickup(int ClientID, int Weapon); + void SendBroadcast(const char *pText, int ClientID); // void CheckPureTuning(); - void SendTuningParams(int ClientId); + void SendTuningParams(int ClientID); // engine events virtual void OnInit(); @@ -150,23 +150,23 @@ public: virtual void OnTick(); virtual void OnPreSnap(); - virtual void OnSnap(int ClientId); + virtual void OnSnap(int ClientID); virtual void OnPostSnap(); - virtual void OnMessage(int MsgId, CUnpacker *pUnpacker, int ClientId); + virtual void OnMessage(int MsgID, CUnpacker *pUnpacker, int ClientID); - virtual void OnClientConnected(int ClientId); - virtual void OnClientEnter(int ClientId); - virtual void OnClientDrop(int ClientId); - virtual void OnClientDirectInput(int ClientId, void *pInput); - virtual void OnClientPredictedInput(int ClientId, void *pInput); + virtual void OnClientConnected(int ClientID); + virtual void OnClientEnter(int ClientID); + virtual void OnClientDrop(int ClientID); + virtual void OnClientDirectInput(int ClientID, void *pInput); + virtual void OnClientPredictedInput(int ClientID, void *pInput); virtual const char *Version(); virtual const char *NetVersion(); }; inline int CmaskAll() { return -1; } -inline int CmaskOne(int ClientId) { return 1<