From 19a9462fe88b2573ab9f24a2890d4affb2bdcf47 Mon Sep 17 00:00:00 2001 From: oy Date: Wed, 19 Jan 2011 18:27:50 +0100 Subject: removed double entity list in gameworld and cleaned up connected stuff --- src/game/server/gamecontext.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/server/gamecontext.cpp') diff --git a/src/game/server/gamecontext.cpp b/src/game/server/gamecontext.cpp index 906b9801..063e3a00 100644 --- a/src/game/server/gamecontext.cpp +++ b/src/game/server/gamecontext.cpp @@ -125,10 +125,10 @@ void CGameContext::CreateExplosion(vec2 p, int Owner, int Weapon, bool NoDamage) if (!NoDamage) { // deal damage - CCharacter *apEnts[64]; + CCharacter *apEnts[MAX_CLIENTS]; float Radius = 135.0f; float InnerRadius = 48.0f; - int Num = m_World.FindEntities(p, Radius, (CEntity**)apEnts, 64, NETOBJTYPE_CHARACTER); + int Num = m_World.FindEntities(p, Radius, (CEntity**)apEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER); for(int i = 0; i < Num; i++) { vec2 Diff = apEnts[i]->m_Pos - p; -- cgit 1.4.1