From d689bd3c836a3d1b78c4a7a87c1bd01ff3f7664f Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sun, 9 Dec 2007 16:10:12 +0000 Subject: fixed the initial input crappiness that makes a bullet fire when the map is restarted --- src/game/server/game_server.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/game/server/game_server.cpp') diff --git a/src/game/server/game_server.cpp b/src/game/server/game_server.cpp index eba15f2b..ebd5dff3 100644 --- a/src/game/server/game_server.cpp +++ b/src/game/server/game_server.cpp @@ -383,6 +383,7 @@ void player::reset() mem_zero(&input, sizeof(input)); mem_zero(&previnput, sizeof(previnput)); + num_inputs = 0; last_action = -1; @@ -913,6 +914,11 @@ int player::handle_weapons() void player::tick() { + // check if we have enough input + // this is to prevent initial weird clicks + if(num_inputs < 2) + previnput = input; + // do latency stuff { CLIENT_INFO info; @@ -1540,6 +1546,7 @@ void mods_client_input(int client_id, void *input) //players[client_id].previnput = players[client_id].input; players[client_id].input = *(player_input*)input; + players[client_id].num_inputs++; } } -- cgit 1.4.1