From deff0ce7c4442950580533b47d7145f79bcca9bb Mon Sep 17 00:00:00 2001 From: Choupom Date: Wed, 1 Jun 2011 19:43:48 +0200 Subject: fixed netevent struct names --- src/game/server/eventhandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/server/eventhandler.cpp') diff --git a/src/game/server/eventhandler.cpp b/src/game/server/eventhandler.cpp index deb1ca4e..354bd4ab 100644 --- a/src/game/server/eventhandler.cpp +++ b/src/game/server/eventhandler.cpp @@ -46,7 +46,7 @@ void CEventHandler::Snap(int SnappingClient) { if(SnappingClient == -1 || CmaskIsSet(m_aClientMasks[i], SnappingClient)) { - NETEVENT_COMMON *ev = (NETEVENT_COMMON *)&m_aData[m_aOffsets[i]]; + CNetEvent_Common *ev = (CNetEvent_Common *)&m_aData[m_aOffsets[i]]; if(SnappingClient == -1 || distance(GameServer()->m_apPlayers[SnappingClient]->m_ViewPos, vec2(ev->m_X, ev->m_Y)) < 1500.0f) { void *d = GameServer()->Server()->SnapNewItem(m_aTypes[i], i, m_aSizes[i]); -- cgit 1.4.1