From eb21e9d6bb772c6fba533bfe4b421dc7efe181b1 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Wed, 24 Sep 2008 09:03:49 +0000 Subject: cleaned up the code a bit more. pooling of character and player objects with reusable macros. fixed crashing when changing maps and a couple of other bugs --- src/game/server/entity.hpp | 46 +++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 45 insertions(+), 1 deletion(-) (limited to 'src/game/server/entity.hpp') diff --git a/src/game/server/entity.hpp b/src/game/server/entity.hpp index d3ae3a1c..8ccb2d9a 100644 --- a/src/game/server/entity.hpp +++ b/src/game/server/entity.hpp @@ -1,14 +1,59 @@ #ifndef GAME_SERVER_ENTITY_H #define GAME_SERVER_ENTITY_H +#include #include +#define MACRO_ALLOC_HEAP() \ + public: \ + void *operator new(size_t size) \ + { \ + void *p = mem_alloc(size, 1); \ + /*dbg_msg("", "++ %p %d", p, size);*/ \ + mem_zero(p, size); \ + return p; \ + } \ + void operator delete(void *p) \ + { \ + /*dbg_msg("", "-- %p", p);*/ \ + mem_free(p); \ + } \ + private: + +#define MACRO_ALLOC_POOL_ID() \ + public: \ + void *operator new(size_t size, int id); \ + void operator delete(void *p); \ + private: + +#define MACRO_ALLOC_POOL_ID_IMPL(POOLTYPE, poolsize) \ + static char pool_data_##POOLTYPE[poolsize][sizeof(POOLTYPE)] = {{0}}; \ + static int pool_used_##POOLTYPE[poolsize] = {0}; \ + void *POOLTYPE::operator new(size_t size, int id) \ + { \ + dbg_assert(sizeof(POOLTYPE) == size, "size error"); \ + dbg_assert(!pool_used_##POOLTYPE[id], "already used"); \ + /*dbg_msg("pool", "++ %s %d", #POOLTYPE, id);*/ \ + pool_used_##POOLTYPE[id] = 1; \ + mem_zero(pool_data_##POOLTYPE[id], size); \ + return pool_data_##POOLTYPE[id]; \ + } \ + void POOLTYPE::operator delete(void *p) \ + { \ + int id = (POOLTYPE*)p - (POOLTYPE*)pool_data_##POOLTYPE; \ + dbg_assert(pool_used_##POOLTYPE[id], "not used"); \ + /*dbg_msg("pool", "-- %s %d", #POOLTYPE, id);*/ \ + pool_used_##POOLTYPE[id] = 0; \ + mem_zero(pool_data_##POOLTYPE[id], sizeof(POOLTYPE)); \ + } + /* Class: Entity Basic entity class. */ class ENTITY { + MACRO_ALLOC_HEAP() private: friend class GAMEWORLD; // thy these? ENTITY *prev_entity; @@ -21,7 +66,6 @@ protected: int id; int objtype; public: - ENTITY(int objtype); virtual ~ENTITY(); -- cgit 1.4.1