From 72c06a258940696093f255fb1061beb58e1cdd0b Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 29 May 2010 07:25:38 +0000 Subject: copied refactor to trunk --- src/game/server/entity.hpp | 145 --------------------------------------------- 1 file changed, 145 deletions(-) delete mode 100644 src/game/server/entity.hpp (limited to 'src/game/server/entity.hpp') diff --git a/src/game/server/entity.hpp b/src/game/server/entity.hpp deleted file mode 100644 index debe57b6..00000000 --- a/src/game/server/entity.hpp +++ /dev/null @@ -1,145 +0,0 @@ -#ifndef GAME_SERVER_ENTITY_H -#define GAME_SERVER_ENTITY_H - -#include -#include - -#define MACRO_ALLOC_HEAP() \ - public: \ - void *operator new(size_t size) \ - { \ - void *p = mem_alloc(size, 1); \ - /*dbg_msg("", "++ %p %d", p, size);*/ \ - mem_zero(p, size); \ - return p; \ - } \ - void operator delete(void *p) \ - { \ - /*dbg_msg("", "-- %p", p);*/ \ - mem_free(p); \ - } \ - private: - -#define MACRO_ALLOC_POOL_ID() \ - public: \ - void *operator new(size_t size, int id); \ - void operator delete(void *p); \ - private: - -#define MACRO_ALLOC_POOL_ID_IMPL(POOLTYPE, poolsize) \ - static char pool_data_##POOLTYPE[poolsize][sizeof(POOLTYPE)] = {{0}}; \ - static int pool_used_##POOLTYPE[poolsize] = {0}; \ - void *POOLTYPE::operator new(size_t size, int id) \ - { \ - dbg_assert(sizeof(POOLTYPE) == size, "size error"); \ - dbg_assert(!pool_used_##POOLTYPE[id], "already used"); \ - /*dbg_msg("pool", "++ %s %d", #POOLTYPE, id);*/ \ - pool_used_##POOLTYPE[id] = 1; \ - mem_zero(pool_data_##POOLTYPE[id], size); \ - return pool_data_##POOLTYPE[id]; \ - } \ - void POOLTYPE::operator delete(void *p) \ - { \ - int id = (POOLTYPE*)p - (POOLTYPE*)pool_data_##POOLTYPE; \ - dbg_assert(pool_used_##POOLTYPE[id], "not used"); \ - /*dbg_msg("pool", "-- %s %d", #POOLTYPE, id);*/ \ - pool_used_##POOLTYPE[id] = 0; \ - mem_zero(pool_data_##POOLTYPE[id], sizeof(POOLTYPE)); \ - } - -/* - Class: Entity - Basic entity class. -*/ -class ENTITY -{ - MACRO_ALLOC_HEAP() -private: - friend class GAMEWORLD; // thy these? - ENTITY *prev_entity; - ENTITY *next_entity; - - ENTITY *prev_type_entity; - ENTITY *next_type_entity; -protected: - bool marked_for_destroy; - int id; - int objtype; -public: - ENTITY(int objtype); - virtual ~ENTITY(); - - ENTITY *typenext() { return next_type_entity; } - ENTITY *typeprev() { return prev_type_entity; } - - /* - Function: destroy - Destorys the entity. - */ - virtual void destroy() { delete this; } - - /* - Function: reset - Called when the game resets the map. Puts the entity - back to it's starting state or perhaps destroys it. - */ - virtual void reset() {} - - /* - Function: tick - Called progress the entity to the next tick. Updates - and moves the entity to it's new state and position. - */ - virtual void tick() {} - - /* - Function: tick_defered - Called after all entities tick() function has been called. - */ - virtual void tick_defered() {} - - /* - Function: snap - Called when a new snapshot is being generated for a specific - client. - - Arguments: - snapping_client - ID of the client which snapshot is - being generated. Could be -1 to create a complete - snapshot of everything in the game for demo - recording. - */ - virtual void snap(int snapping_client) {} - - /* - Function: networkclipped(int snapping_client) - Performs a series of test to see if a client can see the - entity. - - Arguments: - snapping_client - ID of the client which snapshot is - being generated. Could be -1 to create a complete - snapshot of everything in the game for demo - recording. - - Returns: - Non-zero if the entity doesn't have to be in the snapshot. - */ - int networkclipped(int snapping_client); - int networkclipped(int snapping_client, vec2 check_pos); - - - /* - Variable: proximity_radius - Contains the physical size of the entity. - */ - float proximity_radius; - - /* - Variable: pos - Contains the current posititon of the entity. - */ - vec2 pos; -}; - -#endif -- cgit 1.4.1