From df47aedbfebd9d5ab71cb8aeeede83a77c36de95 Mon Sep 17 00:00:00 2001 From: oy Date: Sat, 8 Jan 2011 11:34:19 +0100 Subject: reset flags and projectiles when leaving the game layer too much. Closes #385 --- src/game/server/entity.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/server/entity.h') diff --git a/src/game/server/entity.h b/src/game/server/entity.h index b088864d..dc50daca 100644 --- a/src/game/server/entity.h +++ b/src/game/server/entity.h @@ -137,7 +137,8 @@ public: */ int NetworkClipped(int SnappingClient); int NetworkClipped(int SnappingClient, vec2 CheckPos); - + + bool GameLayerClipped(vec2 CheckPos); /* Variable: proximity_radius -- cgit 1.4.1