From df47aedbfebd9d5ab71cb8aeeede83a77c36de95 Mon Sep 17 00:00:00 2001 From: oy Date: Sat, 8 Jan 2011 11:34:19 +0100 Subject: reset flags and projectiles when leaving the game layer too much. Closes #385 --- src/game/server/entity.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/game/server/entity.cpp') diff --git a/src/game/server/entity.cpp b/src/game/server/entity.cpp index 1f37d167..5241c06b 100644 --- a/src/game/server/entity.cpp +++ b/src/game/server/entity.cpp @@ -50,3 +50,9 @@ int CEntity::NetworkClipped(int SnappingClient, vec2 CheckPos) return 1; return 0; } + +bool CEntity::GameLayerClipped(vec2 CheckPos) +{ + return round(CheckPos.x)/32 < -200 || round(CheckPos.x)/32 > GameServer()->Collision()->GetWidth()+200 || + round(CheckPos.y)/32 < -200 || round(CheckPos.y)/32 > GameServer()->Collision()->GetHeight()+200 ? true : false; +} -- cgit 1.4.1