From 25c71282cf26948001a9d01678f97ccc07ae138e Mon Sep 17 00:00:00 2001 From: "Marius \"Teelevision\" Neugebauer" Date: Wed, 7 May 2014 19:02:55 +0200 Subject: improved spam protection (now you can kill everyone you have on hook) --- src/game/server/entity.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/server/entity.cpp') diff --git a/src/game/server/entity.cpp b/src/game/server/entity.cpp index 3fae22f2..7c2a97e8 100644 --- a/src/game/server/entity.cpp +++ b/src/game/server/entity.cpp @@ -55,11 +55,11 @@ bool CEntity::GameLayerClipped(vec2 CheckPos) round(CheckPos.y)/32 < -200 || round(CheckPos.y)/32 > GameServer()->Collision()->GetHeight()+200 ? true : false; } -void CEntity::SetCharactersNearby() +void CEntity::InitAffectedCharacters() { CCharacter *c; for(int i = 0; i < MAX_CLIENTS; ++i) if((c = GameServer()->GetPlayerChar(i))) - m_CharactersNearby[i] = (absolute(c->m_Pos.x - m_Pos.x) <= 900.0f && absolute(c->m_Pos.y - m_Pos.y) <= 700.0f && distance(c->m_Pos, m_Pos) <= 900.0f); - m_CharactersNearbyInitialized = true; + m_AffectedCharacters[i] = (absolute(c->m_Pos.x - m_Pos.x) <= 900.0f && absolute(c->m_Pos.y - m_Pos.y) <= 700.0f && distance(c->m_Pos, m_Pos) <= 900.0f); + m_AffectedCharactersInitialized = true; } -- cgit 1.4.1