From 957b81af0726d89d820e26750d85849745cd2c9c Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 19 Jun 2011 11:28:39 +0200 Subject: made it possible to restrict player information in spectator mode --- src/game/server/entities/character.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game/server/entities') diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index d1e1e8eb..c89e24d0 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -837,7 +837,8 @@ void CCharacter::Snap(int SnappingClient) pCharacter->m_Direction = m_Input.m_Direction; - if(m_pPlayer->GetCID() == SnappingClient || SnappingClient == -1 || m_pPlayer->GetCID() == GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID) + if(m_pPlayer->GetCID() == SnappingClient || SnappingClient == -1 || + (!g_Config.m_SvStrictSpectateMode && m_pPlayer->GetCID() == GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID)) { pCharacter->m_Health = m_Health; pCharacter->m_Armor = m_Armor; -- cgit 1.4.1