From 7e155754d6adf0e80f700c17518bc2d18bb88bd8 Mon Sep 17 00:00:00 2001 From: Teetime Date: Fri, 14 Oct 2011 00:34:31 +0200 Subject: new mode (grenade) --- src/game/server/entities/character.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/game/server/entities') diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index d7fd74a8..0e21f9a0 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -68,6 +68,11 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos) m_ActiveWeapon = WEAPON_HAMMER; m_LastWeapon = WEAPON_HAMMER; } + else if(GameServer()->m_pController->IsZCatch() && g_Config.m_SvMode == 4) + { + m_ActiveWeapon = WEAPON_GRENADE; + m_LastWeapon = WEAPON_GRENADE; + } else { m_ActiveWeapon = WEAPON_GUN; -- cgit 1.4.1