From ac1aeab149f704ab1b297be9c7662c5705e5e40d Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Mon, 20 Oct 2008 23:00:46 +0000 Subject: fixed incorrect handling of projectiel and laser owner --- src/game/server/entities/projectile.hpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/game/server/entities/projectile.hpp') diff --git a/src/game/server/entities/projectile.hpp b/src/game/server/entities/projectile.hpp index c1370af1..a5c3b88f 100644 --- a/src/game/server/entities/projectile.hpp +++ b/src/game/server/entities/projectile.hpp @@ -12,7 +12,6 @@ public: }; vec2 direction; - ENTITY *powner; // this is nasty, could be removed when client quits int lifespan; int owner; int type; @@ -24,7 +23,7 @@ public: float force; int start_tick; - PROJECTILE(int type, int owner, vec2 pos, vec2 vel, int span, ENTITY* powner, + PROJECTILE(int type, int owner, vec2 pos, vec2 vel, int span, int damage, int flags, float force, int sound_impact, int weapon); vec2 get_pos(float time); -- cgit 1.4.1