From cabecb7fa937b5e4efa859ea62722468f91a5089 Mon Sep 17 00:00:00 2001 From: oy Date: Wed, 18 Aug 2010 00:06:00 +0200 Subject: added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 --- src/game/server/entities/pickup.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/game/server/entities/pickup.cpp') diff --git a/src/game/server/entities/pickup.cpp b/src/game/server/entities/pickup.cpp index 9798e2c3..020b4c60 100644 --- a/src/game/server/entities/pickup.cpp +++ b/src/game/server/entities/pickup.cpp @@ -109,8 +109,10 @@ void CPickup::Tick() if(RespawnTime >= 0) { - dbg_msg("game", "pickup player='%d:%s' item=%d/%d", + char aBuf[256]; + str_format(aBuf, sizeof(aBuf), "pickup player='%d:%s' item=%d/%d", pChr->GetPlayer()->GetCID(), Server()->ClientName(pChr->GetPlayer()->GetCID()), m_Type, m_Subtype); + GameServer()->Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "game", aBuf); m_SpawnTick = Server()->Tick() + Server()->TickSpeed() * RespawnTime; } } -- cgit 1.4.1