From 0121f273112624d531d57fb37cb1bdf9e7c537df Mon Sep 17 00:00:00 2001 From: oy Date: Thu, 16 Dec 2010 03:29:08 +0100 Subject: fixed server crash on too many snap items. Closes #317 --- src/game/server/entities/pickup.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/server/entities/pickup.cpp') diff --git a/src/game/server/entities/pickup.cpp b/src/game/server/entities/pickup.cpp index 87be87e7..a2c6f650 100644 --- a/src/game/server/entities/pickup.cpp +++ b/src/game/server/entities/pickup.cpp @@ -126,6 +126,9 @@ void CPickup::Snap(int SnappingClient) return; CNetObj_Pickup *pP = static_cast(Server()->SnapNewItem(NETOBJTYPE_PICKUP, m_Id, sizeof(CNetObj_Pickup))); + if(!pP) + return; + pP->m_X = (int)m_Pos.x; pP->m_Y = (int)m_Pos.y; pP->m_Type = m_Type; -- cgit 1.4.1