From 9811c2396baa86e3401caef295649eaf3e12a4a5 Mon Sep 17 00:00:00 2001 From: oy Date: Fri, 4 Mar 2011 17:08:10 +0100 Subject: made network clip flags. Closes #131 --- src/game/server/entities/flag.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'src/game/server/entities/flag.cpp') diff --git a/src/game/server/entities/flag.cpp b/src/game/server/entities/flag.cpp index 13109b07..5ac3de47 100644 --- a/src/game/server/entities/flag.cpp +++ b/src/game/server/entities/flag.cpp @@ -25,6 +25,9 @@ void CFlag::Reset() void CFlag::Snap(int SnappingClient) { + if(NetworkClipped(SnappingClient)) + return; + CNetObj_Flag *pFlag = (CNetObj_Flag *)Server()->SnapNewItem(NETOBJTYPE_FLAG, m_Team, sizeof(CNetObj_Flag)); if(!pFlag) return; @@ -32,10 +35,4 @@ void CFlag::Snap(int SnappingClient) pFlag->m_X = (int)m_Pos.x; pFlag->m_Y = (int)m_Pos.y; pFlag->m_Team = m_Team; - pFlag->m_CarriedBy = -1; - - if(m_AtStand) - pFlag->m_CarriedBy = -2; - else if(m_pCarryingCharacter && m_pCarryingCharacter->GetPlayer()) - pFlag->m_CarriedBy = m_pCarryingCharacter->GetPlayer()->GetCID(); } -- cgit 1.4.1