From 0121f273112624d531d57fb37cb1bdf9e7c537df Mon Sep 17 00:00:00 2001 From: oy Date: Thu, 16 Dec 2010 03:29:08 +0100 Subject: fixed server crash on too many snap items. Closes #317 --- src/game/server/entities/flag.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/server/entities/flag.cpp') diff --git a/src/game/server/entities/flag.cpp b/src/game/server/entities/flag.cpp index e155f848..4d034214 100644 --- a/src/game/server/entities/flag.cpp +++ b/src/game/server/entities/flag.cpp @@ -26,6 +26,9 @@ void CFlag::Reset() void CFlag::Snap(int SnappingClient) { CNetObj_Flag *pFlag = (CNetObj_Flag *)Server()->SnapNewItem(NETOBJTYPE_FLAG, m_Team, sizeof(CNetObj_Flag)); + if(!pFlag) + return; + pFlag->m_X = (int)m_Pos.x; pFlag->m_Y = (int)m_Pos.y; pFlag->m_Team = m_Team; -- cgit 1.4.1