From ee2f625754ca9f01be6732550f16098c5afa704a Mon Sep 17 00:00:00 2001 From: oy Date: Thu, 10 Mar 2011 10:08:14 +0100 Subject: added extended spectator mode. Closes #28 --- src/game/server/entities/character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/server/entities/character.cpp') diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index ddd416d1..32a9523e 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -822,7 +822,7 @@ void CCharacter::Snap(int SnappingClient) pCharacter->m_Direction = m_Input.m_Direction; - if(m_pPlayer->GetCID() == SnappingClient) + if(m_pPlayer->GetCID() == SnappingClient || SnappingClient == -1 || m_pPlayer->GetCID() == GameServer()->m_apPlayers[SnappingClient]->m_SpectatorID) { pCharacter->m_Health = m_Health; pCharacter->m_Armor = m_Armor; -- cgit 1.4.1