From ec0f6d1f179036580fb19d6a85818cf9aa726a22 Mon Sep 17 00:00:00 2001 From: Teetime Date: Mon, 4 Feb 2013 23:30:35 +0100 Subject: Changed weapons a bit. Now you are able to set endless grenade ammo and customize the ammo for mode 2 --- src/game/server/entities/character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/server/entities/character.cpp') diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index a874debd..dc70641a 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -489,7 +489,7 @@ void CCharacter::HandleWeapons() if ((Server()->Tick() - m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart) >= AmmoRegenTime * Server()->TickSpeed() / 1000) { // Add some ammo - m_aWeapons[m_ActiveWeapon].m_Ammo = min(m_aWeapons[m_ActiveWeapon].m_Ammo + 1, g_Config.m_SvGrenadeBullets); + m_aWeapons[m_ActiveWeapon].m_Ammo = min(m_aWeapons[m_ActiveWeapon].m_Ammo + 1, g_Config.m_SvWeaponsAmmo); m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart = -1; } } -- cgit 1.4.1