From cd8c23ef1b733fb4088571a8bf7cd0d60c41a4ae Mon Sep 17 00:00:00 2001 From: Alfred Eriksson Date: Sun, 16 Nov 2008 14:28:44 +0000 Subject: fixed respawn times --- src/game/server/entities/character.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/game/server/entities/character.cpp') diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 3aeabd2d..c0bc3346 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -737,12 +737,18 @@ void CHARACTER::die(int killer, int weapon) /* die_pos = pos; dead = true; - die_tick = server_tick(); */ + + // this is for auto respawn after 3 secs + player->die_tick = server_tick(); + alive = false; game.world.remove_entity(this); game.world.core.characters[player->client_id] = 0; game.create_death(pos, player->client_id); + + // we got to wait 0.5 secs before respawning + player->respawn_tick = server_tick()+server_tickspeed()/2; } bool CHARACTER::take_damage(vec2 force, int dmg, int from, int weapon) -- cgit 1.4.1