From 6c6e29265cecb2d6432ec0f3058f6d2e4d1f0548 Mon Sep 17 00:00:00 2001 From: Teetime Date: Fri, 3 Aug 2012 16:23:53 +0200 Subject: Made amount of grenade-bullets adjustable --- src/game/server/entities/character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/server/entities/character.cpp') diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 47f5e9f4..ac5f2f7c 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -494,7 +494,7 @@ void CCharacter::HandleWeapons() if ((Server()->Tick() - m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart) >= AmmoRegenTime * Server()->TickSpeed() / 1000) { // Add some ammo - m_aWeapons[m_ActiveWeapon].m_Ammo = min(m_aWeapons[m_ActiveWeapon].m_Ammo + 1, (GameServer()->m_pController->IsZCatch()) ? 6 : 10); + m_aWeapons[m_ActiveWeapon].m_Ammo = min(m_aWeapons[m_ActiveWeapon].m_Ammo + 1, (GameServer()->m_pController->IsZCatch()) ? g_Config.m_SvGrenadeBullets : 10); m_aWeapons[m_ActiveWeapon].m_AmmoRegenStart = -1; } } -- cgit 1.4.1