From 35bcd41aa281325112dd09f12dce89236cca937d Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Fri, 17 Oct 2008 11:23:21 +0000 Subject: added hammer hit effect. added reset of all systems on state change. solves a lot of possible memory errors --- src/game/server/entities/character.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/server/entities/character.cpp') diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index cc0145b0..539e250d 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -306,7 +306,7 @@ void CHARACTER::fire_weapon() vec2 fdir = normalize(ents[i]->pos - pos); // set his velocity to fast upward (for now) - game.create_sound(pos, SOUND_HAMMER_HIT); + game.create_hammerhit(pos); ents[i]->take_damage(vec2(0,-1.0f), data->weapons.hammer.base->damage, player->client_id, active_weapon); vec2 dir; if (length(target->pos - pos) > 0.0f) -- cgit 1.4.1