From 7a3874745ca370a799d95b5f86e85fcc8eadefbb Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 29 Mar 2008 11:44:03 +0000 Subject: fixed loads of graphical optimizations --- src/game/g_layers.cpp | 23 ++++++++--------------- 1 file changed, 8 insertions(+), 15 deletions(-) (limited to 'src/game/g_layers.cpp') diff --git a/src/game/g_layers.cpp b/src/game/g_layers.cpp index 6614bc90..07ffec4b 100644 --- a/src/game/g_layers.cpp +++ b/src/game/g_layers.cpp @@ -12,31 +12,24 @@ static int layers_num = 0; void layers_init() { map_get_type(MAPITEMTYPE_GROUP, &groups_start, &groups_num); + map_get_type(MAPITEMTYPE_LAYER, &layers_start, &layers_num); + for(int g = 0; g < layers_num_groups(); g++) { - int p = 0; - map_get_type(MAPITEMTYPE_LAYER, &layers_start, &layers_num); - - for(int i = 0; i < layers_num; i++) + MAPITEM_GROUP *group = layers_get_group(g); + for(int l = 0; l < group->num_layers; l++) { - MAPITEM_LAYER *layer = (MAPITEM_LAYER *)map_get_item(layers_start+i, 0, 0); + MAPITEM_LAYER *layer = layers_get_layer(group->start_layer+l); + if(layer->type == LAYERTYPE_TILES) { MAPITEM_LAYER_TILEMAP *tilemap = (MAPITEM_LAYER_TILEMAP *)layer; - - if(p) - { - p--; - if(p == 0) - tilemap->flags |= 2; - } - if(tilemap->flags&1) { game_layer = tilemap; - p = 2; + game_group = group; } - } + } } } } -- cgit 1.4.1