From ea245b969d1864441b41d25c7631beccfb39d874 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sun, 13 Jan 2008 11:15:32 +0000 Subject: new mapformat in place. continued the cleanup. some effects are gone, gonna be redone so no biggie. CTF isn't working now. --- src/game/g_game.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/g_game.cpp') diff --git a/src/game/g_game.cpp b/src/game/g_game.cpp index 4befc33e..ba70c31c 100644 --- a/src/game/g_game.cpp +++ b/src/game/g_game.cpp @@ -118,9 +118,9 @@ void player_core::tick() triggered_events = 0; bool grounded = false; - if(col_check_point((int)(pos.x+phys_size/2), (int)(pos.y+phys_size/2+5))) + if(col_is_solid((int)(pos.x+phys_size/2), (int)(pos.y+phys_size/2+5))) grounded = true; - if(col_check_point((int)(pos.x-phys_size/2), (int)(pos.y+phys_size/2+5))) + if(col_is_solid((int)(pos.x-phys_size/2), (int)(pos.y+phys_size/2+5))) grounded = true; vec2 direction = normalize(vec2(input.target_x, input.target_y)); -- cgit 1.4.1