From ca80d2a347689b5482f5c89a17a34131f79ed7cc Mon Sep 17 00:00:00 2001 From: oy Date: Wed, 17 Nov 2010 13:08:29 +0100 Subject: reload the map on save just when the map name is equal --- src/game/editor/ed_editor.h | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'src/game/editor/ed_editor.h') diff --git a/src/game/editor/ed_editor.h b/src/game/editor/ed_editor.h index fb4cd50e..6ff9e6c8 100644 --- a/src/game/editor/ed_editor.h +++ b/src/game/editor/ed_editor.h @@ -680,6 +680,21 @@ public: void AddFileDialogEntry(int Index, CUIRect *pView); void SortImages(); + static void ExtractName(const char *pFileName, char *pName, int BufferSize) + { + const char *pExtractedName = pFileName; + const char *pEnd = 0; + for(; *pFileName; ++pFileName) + { + if(*pFileName == '/' || *pFileName == '\\') + pExtractedName = pFileName+1; + else if(*pFileName == '.') + pEnd = pFileName; + } + + int Length = pEnd > pExtractedName ? min(BufferSize, (int)(pEnd-pExtractedName+1)) : BufferSize; + str_copy(pName, pExtractedName, Length); + } }; // make sure to inline this function -- cgit 1.4.1