From bede40f27d36f71014d7f4f3a1f1ae14f52caf0c Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 22 Mar 2008 11:13:21 +0000 Subject: added shortcuts n,m for flipping tiles --- src/game/editor/ed_editor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/editor/ed_editor.cpp') diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/ed_editor.cpp index f1e2e258..1e9a0de9 100644 --- a/src/game/editor/ed_editor.cpp +++ b/src/game/editor/ed_editor.cpp @@ -430,7 +430,7 @@ static void do_toolbar(RECT toolbar) // flip buttons ui_vsplit_l(&toolbar, 20.0f, &button, &toolbar); static int flipx_button = 0; - if(do_editor_button(&flipx_button, "^X", enabled, &button, draw_editor_button_l, 0, "Flip brush horizontal")) + if(do_editor_button(&flipx_button, "^X", enabled, &button, draw_editor_button_l, 0, "[N] Flip brush horizontal") || inp_key_down('N')) { for(int i = 0; i < brush.layers.len(); i++) brush.layers[i]->brush_flip_x(); @@ -438,7 +438,7 @@ static void do_toolbar(RECT toolbar) ui_vsplit_l(&toolbar, 20.0f, &button, &toolbar); static int flipy_button = 0; - if(do_editor_button(&flipy_button, "^Y", enabled, &button, draw_editor_button_r, 0, "Flip brush vertical")) + if(do_editor_button(&flipy_button, "^Y", enabled, &button, draw_editor_button_r, 0, "[M] Flip brush vertical") || inp_key_down('M')) { for(int i = 0; i < brush.layers.len(); i++) brush.layers[i]->brush_flip_y(); -- cgit 1.4.1