From ab810cab2575ffebe5e08ed6dfce55453e17f19a Mon Sep 17 00:00:00 2001 From: oy Date: Sat, 2 Apr 2011 19:51:05 +0200 Subject: fixed that player options just show players as friends not clans --- src/game/client/gameclient.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/client') diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index fab347e9..e5b5e298 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -841,7 +841,7 @@ void CGameClient::OnNewSnapshot() // update friend state for(int i = 0; i < MAX_CLIENTS; ++i) { - if(i == m_Snap.m_LocalClientID || !m_Snap.m_paPlayerInfos[i] || !Friends()->IsFriend(m_aClients[i].m_aName, m_aClients[i].m_aClan)) + if(i == m_Snap.m_LocalClientID || !m_Snap.m_paPlayerInfos[i] || !Friends()->IsFriend(m_aClients[i].m_aName, m_aClients[i].m_aClan, true)) m_aClients[i].m_Friend = false; else m_aClients[i].m_Friend = true; -- cgit 1.4.1