From 00794899d6b00243b562dad75c717cf210230c11 Mon Sep 17 00:00:00 2001 From: Alfred Eriksson Date: Sun, 16 Nov 2008 15:39:22 +0000 Subject: paused the aiming when game is paused --- src/game/client/components/controls.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/game/client') diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 8043e451..12eabdd0 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -158,11 +158,14 @@ int CONTROLS::snapinput(int *data) void CONTROLS::on_render() { // update target pos - target_pos = gameclient.local_character_pos + mouse_pos; + if(!(gameclient.snap.gameobj && gameclient.snap.gameobj->paused)) + target_pos = gameclient.local_character_pos + mouse_pos; } bool CONTROLS::on_mousemove(float x, float y) { + if(gameclient.snap.gameobj && gameclient.snap.gameobj->paused) + return false; mouse_pos += vec2(x, y); // TODO: ugly // -- cgit 1.4.1