From dfd15bc899b0bcf91f454b1b52b26bd471f653e8 Mon Sep 17 00:00:00 2001 From: BeaR Date: Mon, 13 Aug 2012 12:57:40 +0200 Subject: Fix Renderingbug: If u change the alpha value inside a colorenvelope, the tileset-/quad-rendering is messed sometimes http://i.solidfiles.net/580a9699c4.png(map: run_exchange by delo) --- src/game/client/render_map.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/game/client/render_map.cpp') diff --git a/src/game/client/render_map.cpp b/src/game/client/render_map.cpp index 23fa42e0..3b409fb8 100644 --- a/src/game/client/render_map.cpp +++ b/src/game/client/render_map.cpp @@ -99,9 +99,10 @@ void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, ENV } bool Opaque = false; + /* TODO: Analyze quadtexture if(a < 0.01f || (q->m_aColors[0].a < 0.01f && q->m_aColors[1].a < 0.01f && q->m_aColors[2].a < 0.01f && q->m_aColors[3].a < 0.01f)) Opaque = true; - + */ if(Opaque && !(RenderFlags&LAYERRENDERFLAG_OPAQUE)) continue; if(!Opaque && !(RenderFlags&LAYERRENDERFLAG_TRANSPARENT)) @@ -236,7 +237,7 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4 unsigned char Flags = pTiles[c].m_Flags; bool Render = false; - if(Flags&TILEFLAG_OPAQUE) + if(Flags&TILEFLAG_OPAQUE && Color.a*a > 250/255.0f) { if(RenderFlags&LAYERRENDERFLAG_OPAQUE) Render = true; -- cgit 1.4.1