From 91e4c2252b1a07df013cde773d1cead3712bca43 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Tue, 5 Feb 2008 19:11:34 +0000 Subject: added rotate to editor. fixed so that the game handles envelopes --- src/game/client/gc_render.cpp | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'src/game/client/gc_render.cpp') diff --git a/src/game/client/gc_render.cpp b/src/game/client/gc_render.cpp index 285b6c1c..f201a87c 100644 --- a/src/game/client/gc_render.cpp +++ b/src/game/client/gc_render.cpp @@ -261,6 +261,24 @@ static void envelope_eval(float time_offset, int env, float *channels) channels[1] = 0; channels[2] = 0; channels[3] = 0; + + ENVPOINT *points; + + { + int start, num; + map_get_type(MAPITEMTYPE_ENVPOINTS, &start, &num); + if(num) + points = (ENVPOINT *)map_get_item(start, 0, 0); + } + + int start, num; + map_get_type(MAPITEMTYPE_ENVELOPE, &start, &num); + + if(env >= num) + return; + + MAPITEM_ENVELOPE *item = (MAPITEM_ENVELOPE *)map_get_item(start+env, 0, 0); + render_eval_envelope(points+item->start_point, item->num_points, 4, client_localtime()+time_offset, channels); } void render_layers(float center_x, float center_y, int pass) -- cgit 1.4.1