From d76661b3be30a78203438d53bd91657006d930a9 Mon Sep 17 00:00:00 2001 From: Jakob Fries Date: Mon, 4 Feb 2008 00:13:34 +0000 Subject: console now has proper backlog and command history. kill command added. predicted hooks no longer make a sound when hitting a player. --- src/game/client/gc_hooks.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/client/gc_hooks.cpp') diff --git a/src/game/client/gc_hooks.cpp b/src/game/client/gc_hooks.cpp index 0acd1c41..f04af5cb 100644 --- a/src/game/client/gc_hooks.cpp +++ b/src/game/client/gc_hooks.cpp @@ -186,7 +186,7 @@ extern "C" void modc_predict() snd_play_random(CHN_WORLD, SOUND_PLAYER_AIRJUMP, 1.0f, pos); } //if(events&COREEVENT_HOOK_LAUNCH) snd_play_random(CHN_WORLD, SOUND_HOOK_LOOP, 1.0f, pos); - if(events&COREEVENT_HOOK_ATTACH_PLAYER) snd_play_random(CHN_WORLD, SOUND_HOOK_ATTACH_PLAYER, 1.0f, pos); + //if(events&COREEVENT_HOOK_ATTACH_PLAYER) snd_play_random(CHN_WORLD, SOUND_HOOK_ATTACH_PLAYER, 1.0f, pos); if(events&COREEVENT_HOOK_ATTACH_GROUND) snd_play_random(CHN_WORLD, SOUND_HOOK_ATTACH_GROUND, 1.0f, pos); //if(events&COREEVENT_HOOK_RETRACT) snd_play_random(CHN_WORLD, SOUND_PLAYER_JUMP, 1.0f, pos); } -- cgit 1.4.1