From 99f0a47d6b03b005d0a7dae064cb6eb7cb4f60b5 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 12 Jan 2008 15:07:57 +0000 Subject: first round of code cleanup --- src/game/client/gc_client.cpp | 133 ++++++++++++++++++++++-------------------- 1 file changed, 69 insertions(+), 64 deletions(-) (limited to 'src/game/client/gc_client.cpp') diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index 9c70bd86..295b729f 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -5,8 +5,8 @@ #include extern "C" { - #include #include + #include }; #include "../g_game.h" @@ -18,6 +18,7 @@ extern "C" { #include "gc_menu.h" #include "gc_skin.h" #include "gc_render.h" +#include "gc_ui.h" // sound channels enum @@ -47,8 +48,6 @@ enum CHATMODE_REMOTECONSOLE, }; -RECT *ui2_screen(); - static int chat_mode = CHATMODE_NONE; bool menu_active = false; bool menu_game_active = false; @@ -568,6 +567,14 @@ void render_loading(float percent); extern "C" void modc_init() { + static FONT_SET default_font; + + int before = gfx_memory_usage(); + font_set_load(&default_font, "fonts/default_font%d.tfnt", "fonts/default_font%d.png", "fonts/default_font%d_b.png", 14, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 36); + dbg_msg("font", "gfx memory usage: %d", gfx_memory_usage()-before); + + gfx_text_set_default_font(&default_font); + menu_init(); // setup sound channels @@ -1669,16 +1676,16 @@ static void render_player( // render name plate if(!info.local && config.cl_nameplates) { - //gfx_pretty_text_color + //gfx_text_color float a = 1; if(config.cl_nameplates_always == 0) a = clamp(1-powf(distance(local_target_pos, position)/200.0f,16.0f), 0.0f, 1.0f); const char *name = client_datas[info.clientid].name; - float tw = gfx_pretty_text_width(28.0f, name, -1); - gfx_pretty_text_color(1,1,1,a); - gfx_pretty_text(position.x-tw/2.0f, position.y-60, 28.0f, name, -1); - gfx_pretty_text_color(1,1,1,1); + float tw = gfx_text_width(0, 28.0f, name, -1); + gfx_text_color(1,1,1,a); + gfx_text(0, position.x-tw/2.0f, position.y-60, 28.0f, name, -1); + gfx_text_color(1,1,1,1); } } @@ -1940,13 +1947,13 @@ void render_goals(float x, float y, float w) { char buf[64]; sprintf(buf, "Time Limit: %d min", gameobj->time_limit); - gfx_pretty_text(x+w/2, y, 24.0f, buf, -1); + gfx_text(0, x+w/2, y, 24.0f, buf, -1); } if(gameobj && gameobj->score_limit) { char buf[64]; sprintf(buf, "Score Limit: %d", gameobj->score_limit); - gfx_pretty_text(x+40, y, 24.0f, buf, -1); + gfx_text(0, x+40, y, 24.0f, buf, -1); } } @@ -1983,7 +1990,7 @@ void render_spectators(float x, float y, float w) } } - gfx_pretty_text(x+10, y, 32, buffer, (int)w-20); + gfx_text(0, x+10, y, 32, buffer, (int)w-20); } void render_scoreboard(float x, float y, float w, int team, const char *title) @@ -2011,22 +2018,22 @@ void render_scoreboard(float x, float y, float w, int team, const char *title) title = "Score Board"; } - float tw = gfx_pretty_text_width(48, title, -1); + float tw = gfx_text_width(0, 48, title, -1); if(team == -1) { - gfx_pretty_text(x+w/2-tw/2, y, 48, title, -1); + gfx_text(0, x+w/2-tw/2, y, 48, title, -1); } else { - gfx_pretty_text(x+10, y, 48, title, -1); + gfx_text(0, x+10, y, 48, title, -1); if(gameobj) { char buf[128]; sprintf(buf, "%d", gameobj->teamscore[team&1]); - tw = gfx_pretty_text_width(48, buf, -1); - gfx_pretty_text(x+w-tw-30, y, 48, buf, -1); + tw = gfx_text_width(0, 48, buf, -1); + gfx_text(0, x+w-tw-30, y, 48, buf, -1); } } @@ -2037,7 +2044,7 @@ void render_scoreboard(float x, float y, float w, int team, const char *title) { char buf[128]; sprintf(buf, "%4d", gameobj->teamscore[team&1]); - gfx_pretty_text(x+w/2-tw/2, y, 32, buf, -1); + gfx_text(0, x+w/2-tw/2, y, 32, buf, -1); }*/ @@ -2071,9 +2078,9 @@ void render_scoreboard(float x, float y, float w, int team, const char *title) } // render headlines - gfx_pretty_text(x+10, y, 24.0f, "Score", -1); - gfx_pretty_text(x+125, y, 24.0f, "Name", -1); - gfx_pretty_text(x+w-70, y, 24.0f, "Ping", -1); + gfx_text(0, x+10, y, 24.0f, "Score", -1); + gfx_text(0, x+125, y, 24.0f, "Name", -1); + gfx_text(0, x+w-70, y, 24.0f, "Ping", -1); y += 29.0f; // render player scores @@ -2098,19 +2105,19 @@ void render_scoreboard(float x, float y, float w, int team, const char *title) } sprintf(buf, "%4d", info->score); - gfx_pretty_text(x+60-gfx_pretty_text_width(font_size,buf,-1), y, font_size, buf, -1); + gfx_text(0, x+60-gfx_text_width(0, font_size,buf,-1), y, font_size, buf, -1); if(config.cl_show_player_ids) { sprintf(buf, "%d | %s", info->clientid, client_datas[info->clientid].name); - gfx_pretty_text(x+128, y, font_size, buf, -1); + gfx_text(0, x+128, y, font_size, buf, -1); } else - gfx_pretty_text(x+128, y, font_size, client_datas[info->clientid].name, -1); + gfx_text(0, x+128, y, font_size, client_datas[info->clientid].name, -1); sprintf(buf, "%4d", info->latency); - float tw = gfx_pretty_text_width(font_size, buf, -1); - gfx_pretty_text(x+w-tw-35, y, font_size, buf, -1); + float tw = gfx_text_width(0, font_size, buf, -1); + gfx_text(0, x+w-tw-35, y, font_size, buf, -1); // render avatar if((flags[0] && flags[0]->carried_by == info->clientid) || (flags[1] && flags[1]->carried_by == info->clientid)) @@ -2136,8 +2143,6 @@ void render_scoreboard(float x, float y, float w, int team, const char *title) void mapscreen_to_world(float center_x, float center_y, float zoom) { - //RECT screen = *ui2_screen(); - //const float default_zoom = 1.5f; float width = 300*3*zoom*gfx_screenaspect(); float height = 300*3*zoom; @@ -2730,14 +2735,14 @@ void render_game() continue; float font_size = 48.0f; - float killername_w = gfx_pretty_text_width(font_size, client_datas[killmsgs[r].killer].name, -1); - float victimname_w = gfx_pretty_text_width(font_size, client_datas[killmsgs[r].victim].name, -1); + float killername_w = gfx_text_width(0, font_size, client_datas[killmsgs[r].killer].name, -1); + float victimname_w = gfx_text_width(0, font_size, client_datas[killmsgs[r].victim].name, -1); float x = startx; // render victim name x -= victimname_w; - gfx_pretty_text(x, y, font_size, client_datas[killmsgs[r].victim].name, -1); + gfx_text(0, x, y, font_size, client_datas[killmsgs[r].victim].name, -1); // render victim tee x -= 24.0f; @@ -2800,7 +2805,7 @@ void render_game() // render killer name x -= killername_w; - gfx_pretty_text(x, y, font_size, client_datas[killmsgs[r].killer].name, -1); + gfx_text(0, x, y, font_size, client_datas[killmsgs[r].killer].name, -1); } y += 44; @@ -2827,7 +2832,7 @@ void render_game() sprintf(buf, "Rcon: %s_", chat_input); else sprintf(buf, "Chat: %s_", chat_input); - gfx_pretty_text(x, y, 8.0f, buf, 380); + gfx_text(0, x, y, 8.0f, buf, 380); starty = y; } @@ -2843,35 +2848,35 @@ void render_game() float begin = x; // render name - gfx_pretty_text_color(0.8f,0.8f,0.8f,1); + gfx_text_color(0.8f,0.8f,0.8f,1); if(chat_lines[r].client_id == -1) - gfx_pretty_text_color(1,1,0.5f,1); // system + gfx_text_color(1,1,0.5f,1); // system else if(chat_lines[r].team) - gfx_pretty_text_color(0.45f,0.9f,0.45f,1); // team message + gfx_text_color(0.45f,0.9f,0.45f,1); // team message else if(chat_lines[r].name_color == 0) - gfx_pretty_text_color(1.0f,0.5f,0.5f,1); // red + gfx_text_color(1.0f,0.5f,0.5f,1); // red else if(chat_lines[r].name_color == 1) - gfx_pretty_text_color(0.7f,0.7f,1.0f,1); // blue + gfx_text_color(0.7f,0.7f,1.0f,1); // blue else if(chat_lines[r].name_color == -1) - gfx_pretty_text_color(0.75f,0.5f,0.75f, 1); // spectator + gfx_text_color(0.75f,0.5f,0.75f, 1); // spectator // render line - int lines = int(gfx_pretty_text_width(10, chat_lines[r].text, -1)) / 300 + 1; + int lines = int(gfx_text_width(0, 10, chat_lines[r].text, -1)) / 300 + 1; - gfx_pretty_text(begin, y - 8 * (lines - 1), 8, chat_lines[r].name, -1); - begin += gfx_pretty_text_width(10, chat_lines[r].name, -1); + gfx_text(0, begin, y - 8 * (lines - 1), 8, chat_lines[r].name, -1); + begin += gfx_text_width(0, 10, chat_lines[r].name, -1); - gfx_pretty_text_color(1,1,1,1); + gfx_text_color(1,1,1,1); if(chat_lines[r].client_id == -1) - gfx_pretty_text_color(1,1,0.5f,1); // system + gfx_text_color(1,1,0.5f,1); // system else if(chat_lines[r].team) - gfx_pretty_text_color(0.65f,1,0.65f,1); // team message + gfx_text_color(0.65f,1,0.65f,1); // team message - gfx_pretty_text(begin, y - 8 * (lines - 1), 8, chat_lines[r].text, 300); + gfx_text(0, begin, y - 8 * (lines - 1), 8, chat_lines[r].text, 300); y -= 6 * lines; } - gfx_pretty_text_color(1,1,1,1); + gfx_text_color(1,1,1,1); } // render goals @@ -2898,15 +2903,15 @@ void render_game() time = (client_tick()-gameobj->round_start_tick)/client_tickspeed(); sprintf(buf, "%d:%02d", time /60, time %60); - float w = gfx_pretty_text_width(16, buf, -1); - gfx_pretty_text(half-w/2, 2, 16, buf, -1); + float w = gfx_text_width(0, 16, buf, -1); + gfx_text(0, half-w/2, 2, 16, buf, -1); } if(gameobj->sudden_death) { const char *text = "Sudden Death"; - float w = gfx_pretty_text_width(16, text, -1); - gfx_pretty_text(half-w/2, 2, 16, text, -1); + float w = gfx_text_width(0, 16, text, -1); + gfx_text(0, half-w/2, 2, 16, text, -1); } // render small score hud @@ -2926,11 +2931,11 @@ void render_game() char buf[32]; sprintf(buf, "%d", gameobj->teamscore[t]); - float w = gfx_pretty_text_width(14, buf, -1); + float w = gfx_text_width(0, 14, buf, -1); if(gametype == GAMETYPE_CTF) { - gfx_pretty_text(whole-20-w/2+5, 300-40-15+t*20+2, 14, buf, -1); + gfx_text(0, whole-20-w/2+5, 300-40-15+t*20+2, 14, buf, -1); if(flags[t]) { if(flags[t]->carried_by == -2 || (flags[t]->carried_by == -1 && ((client_tick()/10)&1))) @@ -2950,8 +2955,8 @@ void render_game() { int id = flags[t]->carried_by%MAX_CLIENTS; const char *name = client_datas[id].name; - float w = gfx_pretty_text_width(10, name, -1); - gfx_pretty_text(whole-40-5-w, 300-40-15+t*20+2, 10, name, -1); + float w = gfx_text_width(0, 10, name, -1); + gfx_text(0, whole-40-5-w, 300-40-15+t*20+2, 10, name, -1); tee_render_info info = client_datas[id].render_info; info.size = 18.0f; @@ -2961,7 +2966,7 @@ void render_game() } } else - gfx_pretty_text(whole-20-w/2, 300-40-15+t*20+2, 14, buf, -1); + gfx_text(0, whole-20-w/2, 300-40-15+t*20+2, 14, buf, -1); } } @@ -2969,16 +2974,16 @@ void render_game() if(gameobj->warmup) { char buf[256]; - float w = gfx_pretty_text_width(24, "Warmup", -1); - gfx_pretty_text(150*gfx_screenaspect()+-w/2, 50, 24, "Warmup", -1); + float w = gfx_text_width(0, 24, "Warmup", -1); + gfx_text(0, 150*gfx_screenaspect()+-w/2, 50, 24, "Warmup", -1); int seconds = gameobj->warmup/SERVER_TICK_SPEED; if(seconds < 5) sprintf(buf, "%d.%d", seconds, (gameobj->warmup*10/SERVER_TICK_SPEED)%10); else sprintf(buf, "%d", seconds); - w = gfx_pretty_text_width(24, buf, -1); - gfx_pretty_text(150*gfx_screenaspect()+-w/2, 75, 24, buf, -1); + w = gfx_text_width(0, 24, buf, -1); + gfx_text(0, 150*gfx_screenaspect()+-w/2, 75, 24, buf, -1); } } @@ -3013,8 +3018,8 @@ void render_game() { gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300); const char *text = "Connection Problems..."; - float w = gfx_pretty_text_width(24, text, -1); - gfx_pretty_text(150*gfx_screenaspect()-w/2, 50, 24, text, -1); + float w = gfx_text_width(0, 24, text, -1); + gfx_text(0, 150*gfx_screenaspect()-w/2, 50, 24, text, -1); } if(config.debug && local_character && local_prev_character) @@ -3026,7 +3031,7 @@ void render_game() char buf[512]; sprintf(buf, "%f", speed); - gfx_pretty_text(150, 50, 24, buf, -1); + gfx_text(0, 150, 50, 24, buf, -1); } // render score board @@ -3055,8 +3060,8 @@ void render_game() else if(gameobj->teamscore[1] > gameobj->teamscore[0]) text = "Blue Team Wins!"; - float w = gfx_pretty_text_width(92.0f, text, -1); - gfx_pretty_text(width/2-w/2, 45, 92.0f, text, -1); + float w = gfx_text_width(0, 92.0f, text, -1); + gfx_text(0, width/2-w/2, 45, 92.0f, text, -1); } render_scoreboard(width/2-w-20, 150.0f, w, 0, "Red Team"); -- cgit 1.4.1