From 723057e8c9b4de4fff782fba543e87ef7577ca1c Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Tue, 18 Dec 2007 20:33:34 +0000 Subject: fixed fullauto on shotgun and rockets. fixed animation problem with 25 snaprate on hammer --- src/game/client/gc_client.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/game/client/gc_client.cpp') diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index 139181bb..5409549c 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -1358,6 +1358,7 @@ static void render_player( obj_player_info info = *player_info; float intratick = client_intratick(); + float ticktime = client_ticktime(); if(player.health < 0) // dont render dead players return; @@ -1405,12 +1406,12 @@ static void render_player( if (player.weapon == WEAPON_HAMMER) { - float a = clamp((client_tick()-player.attacktick+intratick)/10.0f, 0.0f, 1.0f); + float a = clamp((client_tick()-player.attacktick+ticktime)/10.0f, 0.0f, 1.0f); anim_eval_add(&state, &data->animations[ANIM_HAMMER_SWING], a, 1.0f); } if (player.weapon == WEAPON_NINJA) { - float a = clamp((client_tick()-player.attacktick+intratick)/40.0f, 0.0f, 1.0f); + float a = clamp((client_tick()-player.attacktick+ticktime)/40.0f, 0.0f, 1.0f); anim_eval_add(&state, &data->animations[ANIM_NINJA_SWING], a, 1.0f); } -- cgit 1.4.1