From 12472ef7f405f5e8eb620059cbf95926a458538a Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Mon, 6 Oct 2008 18:05:01 +0000 Subject: major update. continued on ban support. added demo recording (client and server side). added demo player. added demo menu. demos have some quirks and file size optimizations havn't been done yet. some interface tweaks --- src/game/client/gameclient.cpp | 90 +++++++++++++++++++++++++++++++----------- 1 file changed, 66 insertions(+), 24 deletions(-) (limited to 'src/game/client/gameclient.cpp') diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 3aed1cd1..fee12eb0 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -262,8 +262,9 @@ void GAMECLIENT::on_connected() layers_init(); col_init(); render_tilemap_generate_skip(); - - on_reset(); + + for(int i = 0; i < all.num; i++) + all.components[i]->on_mapload(); // send the inital info send_info(true); @@ -313,8 +314,44 @@ void GAMECLIENT::update_local_character_pos() } } + +static void evolve(NETOBJ_CHARACTER *character, int tick) +{ + WORLD_CORE tempworld; + CHARACTER_CORE tempcore; + mem_zero(&tempcore, sizeof(tempcore)); + tempcore.world = &tempworld; + tempcore.read(character); + //tempcore.input.direction = character->wanted_direction; + while(character->tick < tick) + { + character->tick++; + tempcore.tick(false); + tempcore.move(); + tempcore.quantize(); + } + + tempcore.write(character); +} + + void GAMECLIENT::on_render() { + // perform dead reckoning + // TODO: move this to a betterlocation + /* + for(int i = 0; i < MAX_CLIENTS; i++) + { + if(!snap.characters[i].active) + continue; + + // perform dead reckoning + if(snap.characters[i].prev.tick) + evolve(&snap.characters[i].prev, client_prevtick()); + if(snap.characters[i].cur.tick) + evolve(&snap.characters[i].cur, client_tick()); + }*/ + // update the local character position update_local_character_pos(); @@ -393,6 +430,9 @@ void GAMECLIENT::on_message(int msgtype) if(clients[msg->cid].skin_name[0] == 'x' || clients[msg->cid].skin_name[1] == '_') str_copy(clients[msg->cid].skin_name, "default", 64); + clients[msg->cid].color_body = msg->color_body; + clients[msg->cid].color_feet = msg->color_feet; + clients[msg->cid].skin_info.color_body = skins->get_color(msg->color_body); clients[msg->cid].skin_info.color_feet = skins->get_color(msg->color_feet); clients[msg->cid].skin_info.size = 64; @@ -402,6 +442,8 @@ void GAMECLIENT::on_message(int msgtype) if(clients[msg->cid].skin_id < 0) clients[msg->cid].skin_id = 0; + clients[msg->cid].use_custom_color = msg->use_custom_color; + if(msg->use_custom_color) clients[msg->cid].skin_info.texture = gameclient.skins->get(clients[msg->cid].skin_id)->color_texture; else @@ -485,27 +527,6 @@ void GAMECLIENT::process_events() } } -static void evolve(NETOBJ_CHARACTER *character, int tick) -{ - WORLD_CORE tempworld; - CHARACTER_CORE tempcore; - mem_zero(&tempcore, sizeof(tempcore)); - tempcore.world = &tempworld; - tempcore.read(character); - //tempcore.input.direction = character->wanted_direction; - if(tick-character->tick > 50*3) - dbg_msg("", "%d -> %d = %d", character->tick, tick, tick-character->tick); - while(character->tick < tick) - { - character->tick++; - tempcore.tick(false); - tempcore.move(); - tempcore.quantize(); - } - - tempcore.write(character); -} - void GAMECLIENT::on_snapshot() { // clear out the invalid pointers @@ -582,7 +603,6 @@ void GAMECLIENT::on_snapshot() snap.characters[item.id].prev = *((const NETOBJ_CHARACTER *)old); snap.characters[item.id].cur = *((const NETOBJ_CHARACTER *)data); - // perform dead reckoning if(snap.characters[item.id].prev.tick) evolve(&snap.characters[item.id].prev, client_prevtick()); if(snap.characters[item.id].cur.tick) @@ -596,6 +616,9 @@ void GAMECLIENT::on_snapshot() } } + if(client_state() == CLIENTSTATE_DEMOPLAYBACK) + gameclient.snap.spectate = true; + // setup local pointers if(snap.local_cid >= 0) { @@ -779,6 +802,25 @@ void GAMECLIENT::send_kill(int client_id) client_send_msg(); } +void GAMECLIENT::on_recordkeyframe() +{ + for(int i = 0; i < MAX_CLIENTS; i++) + { + if(!snap.player_infos[i]) + continue; + + NETMSG_SV_SETINFO msg; + msg.cid = i; + msg.name = clients[i].name; + msg.skin = clients[i].skin_name; + msg.use_custom_color = clients[i].use_custom_color; + msg.color_body = clients[i].color_body; + msg.color_feet = clients[i].color_feet; + msg.pack(MSGFLAG_NOSEND|MSGFLAG_RECORD); + client_send_msg(); + } +} + void GAMECLIENT::con_team(void *result, void *user_data) { ((GAMECLIENT*)user_data)->send_switch_team(console_arg_int(result, 0)); -- cgit 1.4.1