From d37c83962da7e0660d31b70a25587fd8a8ef63f2 Mon Sep 17 00:00:00 2001 From: oy Date: Tue, 10 Aug 2010 13:54:13 +0200 Subject: fixed weapon change on start bug --- src/game/client/components/controls.cpp | 5 +++++ src/game/client/components/controls.h | 1 + 2 files changed, 6 insertions(+) (limited to 'src/game/client/components') diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 7b3f4716..859bb471 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -30,6 +30,11 @@ void CControls::OnReset() m_InputDirectionRight = 0; } +void CControls::OnPlayerDeath() +{ + m_LastData.m_WantedWeapon = m_InputData.m_WantedWeapon = 0; +} + static void ConKeyInputState(IConsole::IResult *pResult, void *pUserData) { ((int *)pUserData)[0] = pResult->GetInteger(0); diff --git a/src/game/client/components/controls.h b/src/game/client/components/controls.h index 4a1038da..092555d8 100644 --- a/src/game/client/components/controls.h +++ b/src/game/client/components/controls.h @@ -21,6 +21,7 @@ public: virtual void OnMessage(int MsgType, void *pRawMsg); virtual bool OnMouseMove(float x, float y); virtual void OnConsoleInit(); + virtual void OnPlayerDeath(); int SnapInput(int *pData); }; -- cgit 1.4.1