From 2f86ad3c4baab2709f224f0ff7cf9ca46d4b1f52 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 4 Mar 2012 12:46:38 +0100 Subject: fixed chat ignore feature --- src/game/client/components/menus_ingame.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/client/components') diff --git a/src/game/client/components/menus_ingame.cpp b/src/game/client/components/menus_ingame.cpp index a9cf35e9..084520d9 100644 --- a/src/game/client/components/menus_ingame.cpp +++ b/src/game/client/components/menus_ingame.cpp @@ -183,7 +183,7 @@ void CMenus::RenderPlayers(CUIRect MainView) ButtonBar.VSplitLeft(Width, &Button, &ButtonBar); Button.VSplitLeft((Width-Button.h)/4.0f, 0, &Button); Button.VSplitLeft(Button.h, &Button, 0); - if(&g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[Index].m_Friend) + if(g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[Index].m_Friend) DoButton_Toggle(&s_aPlayerIDs[Index][0], 1, &Button, false); else if(DoButton_Toggle(&s_aPlayerIDs[Index][0], m_pClient->m_aClients[Index].m_ChatIgnore, &Button, true)) -- cgit 1.4.1 From 76d7569e15b2b99faa54371007196afaba5e3dbb Mon Sep 17 00:00:00 2001 From: oy Date: Fri, 20 Apr 2012 01:09:49 +0200 Subject: limit the number of chat messages a player can queue to 3 --- src/game/client/components/chat.cpp | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) (limited to 'src/game/client/components') diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp index 340b9da1..78b90e93 100644 --- a/src/game/client/components/chat.cpp +++ b/src/game/client/components/chat.cpp @@ -112,13 +112,25 @@ bool CChat::OnInput(IInput::CEvent Event) { if(m_Input.GetString()[0]) { + bool AddEntry = false; + if(m_LastChatSend+time_freq() < time_get()) + { Say(m_Mode == MODE_ALL ? 0 : 1, m_Input.GetString()); - else + AddEntry = true; + } + else if(m_PendingChatCounter < 3) + { ++m_PendingChatCounter; - CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry)+m_Input.GetLength()); - pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1; - mem_copy(pEntry->m_aText, m_Input.GetString(), m_Input.GetLength()+1); + AddEntry = true; + } + + if(AddEntry) + { + CHistoryEntry *pEntry = m_History.Allocate(sizeof(CHistoryEntry)+m_Input.GetLength()); + pEntry->m_Team = m_Mode == MODE_ALL ? 0 : 1; + mem_copy(pEntry->m_aText, m_Input.GetString(), m_Input.GetLength()+1); + } } m_pHistoryEntry = 0x0; m_Mode = MODE_NONE; -- cgit 1.4.1 From 0036a07ce7bb34c86f25e7b1c4a28a621c8911fe Mon Sep 17 00:00:00 2001 From: oy Date: Fri, 20 Apr 2012 01:13:51 +0200 Subject: fixed that client displays active vote after connecting to a server --- src/game/client/components/voting.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) (limited to 'src/game/client/components') diff --git a/src/game/client/components/voting.cpp b/src/game/client/components/voting.cpp index 675d6770..13dbc8a2 100644 --- a/src/game/client/components/voting.cpp +++ b/src/game/client/components/voting.cpp @@ -120,7 +120,12 @@ void CVoting::Vote(int v) CVoting::CVoting() { ClearOptions(); - OnReset(); + + m_Closetime = 0; + m_aDescription[0] = 0; + m_aReason[0] = 0; + m_Yes = m_No = m_Pass = m_Total = 0; + m_Voted = 0; } void CVoting::AddOption(const char *pDescription) @@ -164,6 +169,9 @@ void CVoting::ClearOptions() void CVoting::OnReset() { + if(Client()->State() == IClient::STATE_LOADING) // do not reset active vote while connecting + return; + m_Closetime = 0; m_aDescription[0] = 0; m_aReason[0] = 0; -- cgit 1.4.1 From 4d36c0f77e03475b4057f2de3383105283653230 Mon Sep 17 00:00:00 2001 From: oy Date: Fri, 20 Apr 2012 01:50:16 +0200 Subject: prevent that you can play the music ingame. Closes #947 --- src/game/client/components/menus_settings.cpp | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'src/game/client/components') diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index 553195b1..13993783 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -781,10 +781,13 @@ void CMenus::RenderSettingsSound(CUIRect MainView) if(DoButton_CheckBox(&g_Config.m_SndMusic, Localize("Play background music"), g_Config.m_SndMusic, &Button)) { g_Config.m_SndMusic ^= 1; - if(g_Config.m_SndMusic) - m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f); - else - m_pClient->m_pSounds->Stop(SOUND_MENU); + if(Client()->State() == IClient::STATE_OFFLINE) + { + if(g_Config.m_SndMusic) + m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f); + else + m_pClient->m_pSounds->Stop(SOUND_MENU); + } } MainView.HSplitTop(20.0f, &Button, &MainView); -- cgit 1.4.1 From 0bce750a33576a48b11defb12f73a671c3de5c10 Mon Sep 17 00:00:00 2001 From: oy Date: Fri, 20 Apr 2012 21:50:25 +0200 Subject: count spectators in the server browser when 'count players only'-filter is disabled --- src/game/client/components/menus_browser.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/client/components') diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index a9c434b3..b560b8cd 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -225,7 +225,7 @@ void CMenus::RenderServerbrowserServerList(CUIRect View) { int ItemIndex = i; const CServerInfo *pItem = ServerBrowser()->SortedGet(ItemIndex); - NumPlayers += pItem->m_NumPlayers; + NumPlayers += g_Config.m_BrFilterSpectators ? pItem->m_NumPlayers : pItem->m_NumClients; CUIRect Row; CUIRect SelectHitBox; -- cgit 1.4.1 From 86708818e9012a59cb00f6d836000a5c72850195 Mon Sep 17 00:00:00 2001 From: oy Date: Fri, 20 Apr 2012 22:11:41 +0200 Subject: fixed wrong map download speed when switching to the editor while downloading. Closes #951 --- src/game/client/components/menus.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game/client/components') diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index d27307f4..8d0bdb16 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -1045,7 +1045,7 @@ int CMenus::Render() } // update download speed - float Diff = Client()->MapDownloadAmount()-m_DownloadLastCheckSize; + float Diff = (Client()->MapDownloadAmount()-m_DownloadLastCheckSize)/((int)((Now-m_DownloadLastCheckTime)/time_freq())); float StartDiff = m_DownloadLastCheckSize-0.0f; if(StartDiff+Diff > 0.0f) m_DownloadSpeed = (Diff/(StartDiff+Diff))*(Diff/1.0f) + (StartDiff/(Diff+StartDiff))*m_DownloadSpeed; -- cgit 1.4.1 From 86cd0cefd7cdefd7443cb9602b3c834fa85134e1 Mon Sep 17 00:00:00 2001 From: oy Date: Sat, 21 Apr 2012 00:23:48 +0200 Subject: fixed wrapping problems when rendering console input --- src/engine/client/text.cpp | 2 +- src/game/client/components/console.cpp | 18 ++++++++++++------ 2 files changed, 13 insertions(+), 7 deletions(-) (limited to 'src/game/client/components') diff --git a/src/engine/client/text.cpp b/src/engine/client/text.cpp index af06fc11..d838ef29 100644 --- a/src/engine/client/text.cpp +++ b/src/engine/client/text.cpp @@ -639,7 +639,7 @@ public: Compare.m_Y = DrawY; Compare.m_Flags &= ~TEXTFLAG_RENDER; Compare.m_LineWidth = -1; - TextEx(&Compare, pText, Wlen); + TextEx(&Compare, pCurrent, Wlen); if(Compare.m_X-DrawX > pCursor->m_LineWidth) { diff --git a/src/game/client/components/console.cpp b/src/game/client/components/console.cpp index d16d56cd..01bf5351 100644 --- a/src/game/client/components/console.cpp +++ b/src/game/client/components/console.cpp @@ -434,12 +434,6 @@ void CGameConsole::OnRender() x = Cursor.m_X; - // render console input (wrap line) - int Lines = TextRender()->TextLineCount(0, FontSize, pConsole->m_Input.GetString(), Screen.w - 10.0f - x); - y -= (Lines - 1) * FontSize; - TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER); - Cursor.m_LineWidth = Screen.w - 10.0f - x; - //hide rcon password char aInputString[256]; str_copy(aInputString, pConsole->m_Input.GetString(), sizeof(aInputString)); @@ -449,10 +443,22 @@ void CGameConsole::OnRender() aInputString[i] = '*'; } + // render console input (wrap line) + TextRender()->SetCursor(&Cursor, x, y, FontSize, 0); + Cursor.m_LineWidth = Screen.w - 10.0f - x; + TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset()); + TextRender()->TextEx(&Cursor, aInputString+pConsole->m_Input.GetCursorOffset(), -1); + int Lines = Cursor.m_LineCount; + + y -= (Lines - 1) * FontSize; + TextRender()->SetCursor(&Cursor, x, y, FontSize, TEXTFLAG_RENDER); + Cursor.m_LineWidth = Screen.w - 10.0f - x; + TextRender()->TextEx(&Cursor, aInputString, pConsole->m_Input.GetCursorOffset()); static float MarkerOffset = TextRender()->TextWidth(0, FontSize, "|", -1)/3; CTextCursor Marker = Cursor; Marker.m_X -= MarkerOffset; + Marker.m_LineWidth = -1; TextRender()->TextEx(&Marker, "|", -1); TextRender()->TextEx(&Cursor, aInputString+pConsole->m_Input.GetCursorOffset(), -1); -- cgit 1.4.1 From 4e4019986a763326952719f26798f3184325ce40 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 10 Jun 2012 13:07:31 +0200 Subject: made the client not play the chat sound for empty chat messages. Closes #967 --- src/game/client/components/chat.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/client/components') diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp index 78b90e93..f3370f94 100644 --- a/src/game/client/components/chat.cpp +++ b/src/game/client/components/chat.cpp @@ -277,9 +277,9 @@ void CChat::OnMessage(int MsgType, void *pRawMsg) void CChat::AddLine(int ClientID, int Team, const char *pLine) { - if(ClientID != -1 && (m_pClient->m_aClients[ClientID].m_aName[0] == '\0' || // unknown client + if(*pLine == 0 || (ClientID != -1 && (m_pClient->m_aClients[ClientID].m_aName[0] == '\0' || // unknown client m_pClient->m_aClients[ClientID].m_ChatIgnore || - (m_pClient->m_Snap.m_LocalClientID != ClientID && g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[ClientID].m_Friend))) + (m_pClient->m_Snap.m_LocalClientID != ClientID && g_Config.m_ClShowChatFriends && !m_pClient->m_aClients[ClientID].m_Friend)))) return; bool Highlighted = false; -- cgit 1.4.1 From 7b545f3ed941d45c3a42016b9de667a08f8d4dc6 Mon Sep 17 00:00:00 2001 From: heinrich5991 Date: Wed, 27 Jun 2012 11:46:11 +0200 Subject: Added borderless window functionality This might become handy for users with multiple monitors, might resolve other issues aswell --- src/engine/client/backend_sdl.cpp | 7 +++++++ src/engine/client/graphics.cpp | 10 +++++++++- src/engine/client/graphics_threaded.cpp | 9 ++++++++- src/engine/client/graphics_threaded.h | 1 + src/engine/shared/config_variables.h | 1 + src/game/client/components/menus_settings.cpp | 13 +++++++++++++ 6 files changed, 39 insertions(+), 2 deletions(-) (limited to 'src/game/client/components') diff --git a/src/engine/client/backend_sdl.cpp b/src/engine/client/backend_sdl.cpp index b04b729e..18f1cee6 100644 --- a/src/engine/client/backend_sdl.cpp +++ b/src/engine/client/backend_sdl.cpp @@ -427,6 +427,13 @@ int CGraphicsBackend_SDL_OpenGL::Init(const char *pName, int *Width, int *Height if(pInfo->blit_hw) // ignore_convention SdlFlags |= SDL_HWACCEL; + dbg_assert(!(Flags&IGraphicsBackend::INITFLAG_BORDERLESS) + || !(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN), + "only one of borderless and fullscreen may be activated at the same time"); + + if(Flags&IGraphicsBackend::INITFLAG_BORDERLESS) + SdlFlags |= SDL_NOFRAME; + if(Flags&IGraphicsBackend::INITFLAG_FULLSCREEN) SdlFlags |= SDL_FULLSCREEN; diff --git a/src/engine/client/graphics.cpp b/src/engine/client/graphics.cpp index 8816e1ed..314669e2 100644 --- a/src/engine/client/graphics.cpp +++ b/src/engine/client/graphics.cpp @@ -801,7 +801,15 @@ int CGraphics_SDL::TryInit() if(pInfo->blit_hw) // ignore_convention Flags |= SDL_HWACCEL; - if(g_Config.m_GfxFullscreen) + if(g_Config.m_GfxBorderless && g_Config.m_GfxFullscreen) + { + dbg_msg("gfx", "both borderless and fullscreen activated, disabling borderless"); + g_Config.m_GfxBorderless = 0; + } + + if(g_Config.m_GfxBorderless) + Flags |= SDL_NOFRAME; + else if(g_Config.m_GfxFullscreen) Flags |= SDL_FULLSCREEN; // set gl attributes diff --git a/src/engine/client/graphics_threaded.cpp b/src/engine/client/graphics_threaded.cpp index 0c99ebf7..f67753fb 100644 --- a/src/engine/client/graphics_threaded.cpp +++ b/src/engine/client/graphics_threaded.cpp @@ -712,7 +712,14 @@ void CGraphics_Threaded::QuadsText(float x, float y, float Size, float r, float int CGraphics_Threaded::IssueInit() { int Flags = 0; - if(g_Config.m_GfxFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN; + if(g_Config.m_GfxBorderless && g_Config.m_GfxFullscreen) + { + dbg_msg("gfx", "both borderless and fullscreen activated, disabling borderless"); + g_Config.m_GfxBorderless = 0; + } + + if(g_Config.m_GfxBorderless) Flags |= IGraphicsBackend::INITFLAG_BORDERLESS; + else if(g_Config.m_GfxFullscreen) Flags |= IGraphicsBackend::INITFLAG_FULLSCREEN; if(g_Config.m_GfxVsync) Flags |= IGraphicsBackend::INITFLAG_VSYNC; if(g_Config.m_DbgResizable) Flags |= IGraphicsBackend::INITFLAG_RESIZABLE; diff --git a/src/engine/client/graphics_threaded.h b/src/engine/client/graphics_threaded.h index d3ccc61e..253059ec 100644 --- a/src/engine/client/graphics_threaded.h +++ b/src/engine/client/graphics_threaded.h @@ -300,6 +300,7 @@ public: INITFLAG_FULLSCREEN = 1, INITFLAG_VSYNC = 2, INITFLAG_RESIZABLE = 4, + INITFLAG_BORDERLESS = 8, }; virtual int Init(const char *pName, int *Width, int *Height, int FsaaSamples, int Flags) = 0; diff --git a/src/engine/shared/config_variables.h b/src/engine/shared/config_variables.h index 2bee031d..659d1087 100644 --- a/src/engine/shared/config_variables.h +++ b/src/engine/shared/config_variables.h @@ -59,6 +59,7 @@ MACRO_CONFIG_INT(SndNonactiveMute, snd_nonactive_mute, 0, 0, 1, CFGFLAG_SAVE|CFG MACRO_CONFIG_INT(GfxScreenWidth, gfx_screen_width, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen resolution width") MACRO_CONFIG_INT(GfxScreenHeight, gfx_screen_height, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Screen resolution height") +MACRO_CONFIG_INT(GfxBorderless, gfx_borderless, 0, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Borderless window (not to be used with fullscreen)") MACRO_CONFIG_INT(GfxFullscreen, gfx_fullscreen, 1, 0, 1, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Fullscreen") MACRO_CONFIG_INT(GfxAlphabits, gfx_alphabits, 0, 0, 0, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Alpha bits for framebuffer (fullscreen only)") MACRO_CONFIG_INT(GfxColorDepth, gfx_color_depth, 24, 16, 24, CFGFLAG_SAVE|CFGFLAG_CLIENT, "Colors bits for framebuffer (fullscreen only)") diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index 13993783..467ef500 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -613,6 +613,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView) static int s_GfxScreenWidth = g_Config.m_GfxScreenWidth; static int s_GfxScreenHeight = g_Config.m_GfxScreenHeight; static int s_GfxColorDepth = g_Config.m_GfxColorDepth; + static int s_GfxBorderless = g_Config.m_GfxBorderless; static int s_GfxFullscreen = g_Config.m_GfxFullscreen; static int s_GfxVsync = g_Config.m_GfxVsync; static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples; @@ -667,10 +668,21 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView) } // switches + MainView.HSplitTop(20.0f, &Button, &MainView); + if(DoButton_CheckBox(&g_Config.m_GfxBorderless, Localize("Borderless window"), g_Config.m_GfxBorderless, &Button)) + { + g_Config.m_GfxBorderless ^= 1; + if(g_Config.m_GfxBorderless && g_Config.m_GfxFullscreen) + g_Config.m_GfxFullscreen = 0; + CheckSettings = true; + } + MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxFullscreen, Localize("Fullscreen"), g_Config.m_GfxFullscreen, &Button)) { g_Config.m_GfxFullscreen ^= 1; + if(g_Config.m_GfxFullscreen && g_Config.m_GfxBorderless) + g_Config.m_GfxBorderless = 0; CheckSettings = true; } @@ -713,6 +725,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView) if(s_GfxScreenWidth == g_Config.m_GfxScreenWidth && s_GfxScreenHeight == g_Config.m_GfxScreenHeight && s_GfxColorDepth == g_Config.m_GfxColorDepth && + s_GfxBorderless == g_Config.m_GfxBorderless && s_GfxFullscreen == g_Config.m_GfxFullscreen && s_GfxVsync == g_Config.m_GfxVsync && s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples && -- cgit 1.4.1 From f010791231c95eed49c63ce3f2e6809b8c932f27 Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 24 Feb 2013 19:43:09 +0100 Subject: added options for the threaded stuff in the menu and set version --- src/game/client/components/menus_settings.cpp | 27 +++++++++++++++++++++++++-- src/game/version.h | 4 ++-- 2 files changed, 27 insertions(+), 4 deletions(-) (limited to 'src/game/client/components') diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index 467ef500..b2434d91 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -619,6 +619,7 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView) static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples; static int s_GfxTextureQuality = g_Config.m_GfxTextureQuality; static int s_GfxTextureCompression = g_Config.m_GfxTextureCompression; + static int s_GfxThreaded = g_Config.m_GfxThreaded; CUIRect ModeList; MainView.VSplitLeft(300.0f, &MainView, &ModeList); @@ -699,8 +700,25 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView) g_Config.m_GfxFsaaSamples = (g_Config.m_GfxFsaaSamples+1)%17; CheckSettings = true; } + + MainView.HSplitTop(20.0f, &Button, &MainView); + if(DoButton_CheckBox(&g_Config.m_GfxThreaded, Localize("Threaded rendering"), g_Config.m_GfxThreaded, &Button)) + { + g_Config.m_GfxThreaded ^= 1; + CheckSettings = true; + } - MainView.HSplitTop(40.0f, &Button, &MainView); + MainView.HSplitTop(20.0f, &Button, &MainView); + if(g_Config.m_GfxThreaded) + { + Button.VSplitLeft(20.0f, 0, &Button); + if(DoButton_CheckBox(&g_Config.m_GfxAsyncRender, Localize("Handle rendering async from updates"), g_Config.m_GfxAsyncRender, &Button)) + { + g_Config.m_GfxAsyncRender ^= 1; + CheckSettings = true; + } + } + MainView.HSplitTop(20.0f, &Button, &MainView); if(DoButton_CheckBox(&g_Config.m_GfxTextureQuality, Localize("Quality Textures"), g_Config.m_GfxTextureQuality, &Button)) { @@ -730,7 +748,8 @@ void CMenus::RenderSettingsGraphics(CUIRect MainView) s_GfxVsync == g_Config.m_GfxVsync && s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples && s_GfxTextureQuality == g_Config.m_GfxTextureQuality && - s_GfxTextureCompression == g_Config.m_GfxTextureCompression) + s_GfxTextureCompression == g_Config.m_GfxTextureCompression && + s_GfxThreaded == g_Config.m_GfxThreaded) m_NeedRestartGraphics = false; else m_NeedRestartGraphics = true; @@ -807,6 +826,10 @@ void CMenus::RenderSettingsSound(CUIRect MainView) if(DoButton_CheckBox(&g_Config.m_SndNonactiveMute, Localize("Mute when not active"), g_Config.m_SndNonactiveMute, &Button)) g_Config.m_SndNonactiveMute ^= 1; + MainView.HSplitTop(20.0f, &Button, &MainView); + if(DoButton_CheckBox(&g_Config.m_ClThreadsoundloading, Localize("Threaded sound loading"), g_Config.m_ClThreadsoundloading, &Button)) + g_Config.m_ClThreadsoundloading ^= 1; + // sample rate box { char aBuf[64]; diff --git a/src/game/version.h b/src/game/version.h index 3d909e36..ee41dbe8 100644 --- a/src/game/version.h +++ b/src/game/version.h @@ -3,7 +3,7 @@ #ifndef GAME_VERSION_H #define GAME_VERSION_H #include "generated/nethash.cpp" -#define GAME_VERSION "0.6 trunk" +#define GAME_VERSION "0.6.2" #define GAME_NETVERSION "0.6 " GAME_NETVERSION_HASH -static const char GAME_RELEASE_VERSION[8] = {'0', '.', '6', '1', 0}; +static const char GAME_RELEASE_VERSION[8] = {'0', '.', '6', '2', 0}; #endif -- cgit 1.4.1