From 39b531452aa0a823729676f563db1b2c1eb438b5 Mon Sep 17 00:00:00 2001 From: oy Date: Tue, 7 Dec 2010 23:54:25 +0100 Subject: fixed colour of the particles when a tee dies. Closes #331 --- src/game/client/components/effects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/client/components') diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp index 45dd856e..9f99d431 100644 --- a/src/game/client/components/effects.cpp +++ b/src/game/client/components/effects.cpp @@ -154,8 +154,8 @@ void CEffects::PlayerDeath(vec2 Pos, int Cid) if(Cid >= 0) { - if(g_Config.m_PlayerUseCustomColor) - BloodColor = m_pClient->m_pSkins->GetColorV3(g_Config.m_PlayerColorBody); + if(m_pClient->m_aClients[Cid].m_UseCustomColor) + BloodColor = m_pClient->m_pSkins->GetColorV3(m_pClient->m_aClients[Cid].m_ColorBody); else { const CSkins::CSkin *s = m_pClient->m_pSkins->Get(m_pClient->m_aClients[Cid].m_SkinId); -- cgit 1.4.1