From e0358ee798560f7ca689577227fe7cd86342b9de Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sat, 18 Oct 2008 11:03:33 +0000 Subject: fixed the hammer so it looks good again and works like it should --- src/game/client/components/players.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/game/client/components/players.cpp') diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index 85c644ef..51ab8fad 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -198,8 +198,8 @@ void PLAYERS::render_player( if (player.weapon == WEAPON_HAMMER) { - float a = clamp((client_tick()-player.attacktick+ticktime)/10.0f, 0.0f, 1.0f); - state.add(&data->animations[ANIM_HAMMER_SWING], a, 1.0f); + float ct = (client_prevtick()-player.attacktick)/(float)SERVER_TICK_SPEED + client_ticktime(); + state.add(&data->animations[ANIM_HAMMER_SWING], clamp(ct*5.0f,0.0f,1.0f), 1.0f); } if (player.weapon == WEAPON_NINJA) { -- cgit 1.4.1