From 67b026f65fa26d222d4bbce284ca843be4e6f46f Mon Sep 17 00:00:00 2001 From: oy Date: Sun, 27 Mar 2011 14:40:15 +0200 Subject: added an option to disable ingame HUD. Closes #523 --- src/game/client/components/menus_settings.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/game/client/components/menus_settings.cpp') diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index 31b2bf82..07e7e3bc 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -187,6 +187,12 @@ void CMenus::RenderSPPage0(CUIRect MainView) if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button)) g_Config.m_ClAutoswitchWeapons ^= 1; + // show hud + Left.HSplitTop(5.0f, 0, &Left); + Left.HSplitTop(20.0f, &Button, &Left); + if(DoButton_CheckBox(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), g_Config.m_ClShowhud, &Button)) + g_Config.m_ClShowhud ^= 1; + // name plates Right.HSplitTop(20.0f, &Button, &Right); if(DoButton_CheckBox(&g_Config.m_ClNameplates, Localize("Show name plates"), g_Config.m_ClNameplates, &Button)) -- cgit 1.4.1