From 66579c87a21de9d155f6643ad35d3af2ffd2edcb Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Tue, 21 Oct 2008 18:50:23 +0000 Subject: fixed gametype filtering --- src/game/client/components/menus_browser.cpp | 11 ++--------- 1 file changed, 2 insertions(+), 9 deletions(-) (limited to 'src/game/client/components/menus_browser.cpp') diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index bd614999..5f328e58 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -290,16 +290,9 @@ void MENUS::render_serverbrowser_serverlist(RECT view) } else if(id == COL_GAMETYPE) { - // all these are just for nice compability - if(item->gametype[0] == '0' && item->gametype[1] == 0) - ui_do_label(&button, "DM", 12.0f, 0); - else if(item->gametype[0] == '1' && item->gametype[1] == 0) - ui_do_label(&button, "TDM", 12.0f, 0); - else if(item->gametype[0] == '2' && item->gametype[1] == 0) - ui_do_label(&button, "CTF", 12.0f, 0); - else - ui_do_label(&button, item->gametype, 12.0f, 0); + ui_do_label(&button, item->gametype, 12.0f, 0); } + } } -- cgit 1.4.1