From dfe499248f1b1236487156b28e4a535d7963fe35 Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Wed, 27 Aug 2008 15:48:50 +0000 Subject: major commit. game client restructure. not complete, loads of stuff not working, but the structure is there --- src/game/client/components/killmessages.hpp | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) create mode 100644 src/game/client/components/killmessages.hpp (limited to 'src/game/client/components/killmessages.hpp') diff --git a/src/game/client/components/killmessages.hpp b/src/game/client/components/killmessages.hpp new file mode 100644 index 00000000..f29e0bdf --- /dev/null +++ b/src/game/client/components/killmessages.hpp @@ -0,0 +1,24 @@ +#include + +class KILLMESSAGES : public COMPONENT +{ +public: + // kill messages + struct KILLMSG + { + int weapon; + int victim; + int killer; + int mode_special; // for CTF, if the guy is carrying a flag for example + int tick; + }; + + static const int killmsg_max = 5; + KILLMSG killmsgs[killmsg_max]; + int killmsg_current; + + virtual void on_reset(); + virtual void on_render(); + virtual void on_message(int msgtype, void *rawmsg); +}; + -- cgit 1.4.1