From c1942ca6cbafb605e3ebc8e8cfabf982144f388f Mon Sep 17 00:00:00 2001 From: Magnus Auvinen Date: Sun, 1 Jan 2012 13:38:46 +0100 Subject: fixed the render frame time and cleaned up some more code --- src/game/client/components/items.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/game/client/components/items.cpp') diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp index 1c338994..9f787a4b 100644 --- a/src/game/client/components/items.cpp +++ b/src/game/client/components/items.cpp @@ -22,7 +22,6 @@ void CItems::OnReset() void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID) { - // get positions float Curvature = 0; float Speed = 0; @@ -64,7 +63,6 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID) if(pCurrent->m_Type == WEAPON_GRENADE) { m_pClient->m_pEffects->SmokeTrail(Pos, Vel*-1); - m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f); if(Client()->State() == IClient::STATE_DEMOPLAYBACK) { @@ -85,7 +83,6 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID) else { m_pClient->m_pEffects->BulletTrail(Pos); - m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f); if(length(Vel) > 0.00001f) Graphics()->QuadsSetRotation(GetAngle(Vel)); -- cgit 1.4.1