From b5510d4cf9cabd592043bd8d4ad9c2d3c8864a5d Mon Sep 17 00:00:00 2001 From: oy Date: Fri, 8 Apr 2011 11:22:44 +0200 Subject: fixed possible client crash with extra projectiles on disconnect --- src/game/client/components/items.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/client/components/items.cpp') diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp index db0b8abd..5eeb3209 100644 --- a/src/game/client/components/items.cpp +++ b/src/game/client/components/items.cpp @@ -266,6 +266,9 @@ void CItems::RenderLaser(const struct CNetObj_Laser *pCurrent) void CItems::OnRender() { + if(Client()->State() < IClient::STATE_ONLINE) + return; + int Num = Client()->SnapNumItems(IClient::SNAP_CURRENT); for(int i = 0; i < Num; i++) { -- cgit 1.4.1