From 9643fc36ae69c15ee8c9a9634e8aa663f112f9e6 Mon Sep 17 00:00:00 2001 From: oy Date: Fri, 8 Apr 2011 19:11:41 +0200 Subject: added new hammer hit effect by SushiTee and Crises --- src/game/client/components/effects.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game/client/components/effects.cpp') diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp index 20c9b055..9a5ff2d3 100644 --- a/src/game/client/components/effects.cpp +++ b/src/game/client/components/effects.cpp @@ -235,10 +235,10 @@ void CEffects::HammerHit(vec2 Pos) // add the explosion CParticle p; p.SetDefault(); - p.m_Spr = SPRITE_PART_EXPL01; + p.m_Spr = SPRITE_PART_HIT01; p.m_Pos = Pos; - p.m_LifeSpan = 0.4f; - p.m_StartSize = 150.0f; + p.m_LifeSpan = 0.3f; + p.m_StartSize = 120.0f; p.m_EndSize = 0; p.m_Rot = frandom()*pi*2; m_pClient->m_pParticles->Add(CParticles::GROUP_EXPLOSIONS, &p); -- cgit 1.4.1