From ee2f625754ca9f01be6732550f16098c5afa704a Mon Sep 17 00:00:00 2001 From: oy Date: Thu, 10 Mar 2011 10:08:14 +0100 Subject: added extended spectator mode. Closes #28 --- src/game/client/components/controls.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/game/client/components/controls.cpp') diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index df9a6bf0..f67caa8e 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -201,6 +201,9 @@ void CControls::OnRender() // update target pos if(m_pClient->m_Snap.m_pGameInfoObj && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags&GAMESTATEFLAG_PAUSED || m_pClient->m_Snap.m_Spectate)) m_TargetPos = m_pClient->m_LocalCharacterPos + m_MousePos; + + if(m_pClient->m_Snap.m_Spectate && m_pClient->m_Snap.m_pSpectatorInfo) + m_MousePos = m_pClient->m_Snap.m_SpectatorPos; } bool CControls::OnMouseMove(float x, float y) -- cgit 1.4.1